> 2) What's the best way to handle multiple drivers for different chipsets? Well, the best way that I have found to handle it is to use GGIMesa, which lets you keep the exact same libGL.so core and dynamically load driver modules on a per-hardware or per-rendering-system basis. Jon _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev
- [Mesa-dev] beta 3 release Brian Paul
- RE: [Mesa-dev] beta 3 release Joe Waters
- RE: [Mesa-dev] beta 3 release Stephen J Baker
- Re: [Mesa-dev] beta 3 release akin
- RE: [Mesa-dev] beta 3 release Jon Taylor
- RE: [Mesa-dev] beta 3 release A . Borrmann
- Re: [Mesa-dev] beta 3 release Stephen J Baker
- Re: [Mesa-dev] beta 3 release Stephen J Baker
- Re: [Mesa-dev] beta 3 release Jon Taylor
- Re: [Mesa-dev] beta 3 release Stephen J Baker
- Re: [Mesa-dev] beta 3 release Jon Taylor
- RE: [Mesa-dev] beta 3 release Hughes, Gareth
- Re: [Mesa-dev] beta 3 release Brian Paul
- Re: [Mesa-dev] beta 3 release Brian Paul
- Re: [Mesa-dev] beta 3 release Brian Paul