> The reason why I suspected the usefulness of the
> multitexture emulation is that without multitexture
> for example my application minimizes texture swapping,
> but the emulation will swap actively between the two
> textures. On the other hand the multitexture emulation
> will ofcourse decrease the amount of geometry
> transformations into half.
> 

On a short test with a Voodoo2 
using FX_EMULATE_SINGLE_TMU and 
FX_DONT_FAKE_MULTITEX 
I got the following results:

1) (best) real multitexture 
2) single TMU no faking
3) (worst) single TMU faking multitex

The difference between the steps was
5-10 % in framerate.

All tests were run with a texture setup
which fit into the onboard memory.
(obviously it would be easy the get really
bad results with a the single TMU configs 
using a larger texture set)


                Eero


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