> The reason why I suspected the usefulness of the
> multitexture emulation is that without multitexture
> for example my application minimizes texture swapping,
> but the emulation will swap actively between the two
> textures. On the other hand the multitexture emulation
> will ofcourse decrease the amount of geometry
> transformations into half.
>
On a short test with a Voodoo2
using FX_EMULATE_SINGLE_TMU and
FX_DONT_FAKE_MULTITEX
I got the following results:
1) (best) real multitexture
2) single TMU no faking
3) (worst) single TMU faking multitex
The difference between the steps was
5-10 % in framerate.
All tests were run with a texture setup
which fit into the onboard memory.
(obviously it would be easy the get really
bad results with a the single TMU configs
using a larger texture set)
Eero
_______________________________________________
Mesa-dev maillist - [EMAIL PROTECTED]
http://lists.mesa3d.org/mailman/listinfo/mesa-dev