Kendall Bennett wrote:
>>
> 2. The current mechanism to get NASM'able assembler code simply did
> not work. We tried to use it, and modified the macros as much as we
> could to make it work, but the resulting assembler code would not
> build. Instead we had to hand modify the code from the Visual C++ pre-
> processed variants, which is what we will be checking in.
>
I am curious about this. As you propably noted the Makefile.fx
(for win32, Visual C++, 3dfx) does support using NASM assembly.
At least for me it works "automatically" (no hand modifying).
(I did the current version of Makefile.fx)
I only have a Pentium PRO, so I don't really know what happens
with the 3DNOW stuff.
Eero
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