Eero Pajarre <[EMAIL PROTECTED]> wrote:

> Kendall Bennett wrote:
> >> 
> >  2. The current mechanism to get NASM'able assembler code simply did
> > not work. We tried to use it, and modified the macros as much as we
> > could to make it work, but the resulting assembler code would not
> > build. Instead we had to hand modify the code from the Visual C++ pre-
> > processed variants, which is what we will be checking in.
> 
> I am curious about this. As you propably noted the Makefile.fx (for
> win32, Visual C++, 3dfx) does support using NASM assembly. 

Interesting. Perhaps we were doing something wrong with the 
conversion of the sources to NASM format. Note that one problem we 
did have is that the Visual C++ compiler was the only one that had a 
working C pre-processor that produced anything workable.

> At least for me it works "automatically" (no hand modifying). (I
> did the current version of Makefile.fx) 
> 
> I only have a Pentium PRO, so I don't really know what happens with
> the 3DNOW stuff. 

Well once you get it working, the 3DNow stuff works great!

Regards,

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|   SciTech Software - Building Truly Plug'n'Play Software!     |
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| Kendall Bennett          | Email: [EMAIL PROTECTED]    |
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