The code that makes windows opengl fast isn't included in the SI released by
SGI.  Additionally, the driver you run on windows will have large amounts of
effort expended by the IHV on tweaking for the particular hardware, in
addition to the optimizations not included in the SI.  

mitch wrote:
> I guess my comparision isn't 100% valid but it is a bit. I'm comparing quake3 in
> linux with mesa 3.3, and 3.2 with that of quake3 in windows with opengl. There
> is the issue that I'm not using SSE in linux but this was still the case when I
> was on my P2. The decrease in FPS could not be mesa but it's the most likely
> case. I'm not a gaming cowboy either so I don't really care about "My FPS" but
> it's good for testing mesa. Games have always pushed the standards.


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