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https://bugs.freedesktop.org/show_bug.cgi?id=4991          
     




------- Additional Comments From [EMAIL PROTECTED]  2005-11-08 16:41 -------
Instead of changing the FLOAT_TO_USHORT macro, would using the
CLAMPED_FLOAT_TO_USHORT() macro work instead?  I realize the return value is
handled differently.

I'm thinking that we should totally get rid of FLOAT_TO_USHORT() and use either
UNCLAMPED_FLOAT_TO_USHORT() or CLAMPED_FLOAT_TO_USHORT() in all cases.  Both of
those do rounding to the nearest int, which is what the GL spec calls for 
anyway.
          
     
     
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