mesa3d-dev
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Re: [Mesa3d-dev] Mesa (instanced-arrays): translate: Implement instancing for linear SSE run .
michal
Re: [Mesa3d-dev] Mesa (instanced-arrays): translate: Implement instancing for linear SSE run .
Keith Whitwell
[Mesa3d-dev] [PATCH] [OpenCL] fix device bugs found by unit tests
Igor Oliveira
Re: [Mesa3d-dev] [PATCH] [OpenCL] fix device bugs found by unit tests
Zack Rusin
Re: [Mesa3d-dev] [PATCH] [OpenCL] fix device bugs found by unit tests
Igor Oliveira
Re: [Mesa3d-dev] Mesa (mesa_7_7_branch): progs/glsl: Silence compiler warnings.
Keith Whitwell
[Mesa3d-dev] [PATCH] Make st_get_format_info aware of PIPE_FORMAT_Z24S8_UNORM
Luca Barbieri
Re: [Mesa3d-dev] [PATCH] Make st_get_format_info aware of PIPE_FORMAT_Z24S8_UNORM
Brian Paul
[Mesa3d-dev] Dri2 swapbuffers,
Thomas Hellstrom
Re: [Mesa3d-dev] Dri2 swapbuffers,
Kristian Høgsberg
Re: [Mesa3d-dev] Dri2 swapbuffers,
Thomas Hellstrom
[Mesa3d-dev] [Bug 25821] New: 'make' for MesaLib-7.6.1 fails even though 'configure' is OK
bugzilla-daemon
[Mesa3d-dev] [Bug 25821] 'make' for MesaLib-7.6.1 fails even though 'configure' is OK
bugzilla-daemon
[Mesa3d-dev] [Bug 25821] 'make' for MesaLib-7.6.1 fails even though 'configure' is OK
bugzilla-daemon
Re: [Mesa3d-dev] [PATCH] RFC: ABI cleanup for libGL.
Brian Paul
Re: [Mesa3d-dev] [PATCH] RFC: ABI cleanup for libGL.
tom fogal
Re: [Mesa3d-dev] [PATCH] RFC: ABI cleanup for libGL.
Dan Nicholson
[Mesa3d-dev] PATCH:OpenCL: create tests
Igor Oliveira
[Mesa3d-dev] tgsi: add missing support for two dimensional arrays in various places
Christoph Bumiller
Re: [Mesa3d-dev] tgsi: add missing support for two dimensional arrays in various places
michal
[Mesa3d-dev] [PATCH] Add EGL/GLX extension for direct Gallium access
Luca Barbieri
Re: [Mesa3d-dev] [PATCH] Add EGL/GLX extension for direct Gallium access
José Fonseca
Re: [Mesa3d-dev] [PATCH] Add EGL/GLX extension for direct Gallium access
Luca Barbieri
Re: [Mesa3d-dev] [PATCH] Add EGL/GLX extension for direct Gallium access
José Fonseca
Re: [Mesa3d-dev] [PATCH] Add EGL/GLX extension for direct Gallium access
Keith Whitwell
Re: [Mesa3d-dev] [PATCH] Add EGL/GLX extension for direct Gallium access
José Fonseca
Re: [Mesa3d-dev] [PATCH] Add EGL/GLX extension for direct Gallium access
Chia-I Wu
Re: [Mesa3d-dev] [PATCH] Add EGL/GLX extension for direct Gallium access
Luca Barbieri
Re: [Mesa3d-dev] [PATCH] Add EGL/GLX extension for direct Gallium access
Chia-I Wu
Re: [Mesa3d-dev] [PATCH] Add EGL/GLX extension for direct Gallium access
Luca Barbieri
Re: [Mesa3d-dev] [PATCH] Add EGL/GLX extension for direct Gallium access
Chia-I Wu
Re: [Mesa3d-dev] [PATCH] Add EGL/GLX extension for direct Gallium access
Chia-I Wu
Re: [Mesa3d-dev] [PATCH] Add EGL/GLX extension for direct Gallium access
Luca Barbieri
Re: [Mesa3d-dev] [PATCH] Add EGL/GLX extension for direct Gallium access
Chia-I Wu
Re: [Mesa3d-dev] [PATCH] Add EGL/GLX extension for direct Gallium access
Luca Barbieri
Re: [Mesa3d-dev] [PATCH] Add EGL/GLX extension for direct Gallium access
Chia-I Wu
Re: [Mesa3d-dev] [PATCH] Add EGL/GLX extension for direct Gallium access
Luca Barbieri
Re: [Mesa3d-dev] [PATCH] Add EGL/GLX extension for direct Gallium access
Luca Barbieri
Re: [Mesa3d-dev] [PATCH] Add EGL/GLX extension for direct Gallium access
Chia-I Wu
[Mesa3d-dev] [PATCH] Add MESA_screen_surface support to egl_glx and egl_xlib
Luca Barbieri
Re: [Mesa3d-dev] [PATCH] Add MESA_screen_surface support to egl_glx and egl_xlib
Chia-I Wu
Re: [Mesa3d-dev] [PATCH] Add MESA_screen_surface support to egl_glx and egl_xlib
Luca Barbieri
Re: [Mesa3d-dev] [PATCH] Add MESA_screen_surface support to egl_glx and egl_xlib
Chia-I Wu
Re: [Mesa3d-dev] [PATCH] Add MESA_screen_surface support to egl_glx and egl_xlib
Luca Barbieri
[Mesa3d-dev] [PATCH] Add GALLIUM_DUMP_VS environment variable
Luca Barbieri
Re: [Mesa3d-dev] [PATCH] Add GALLIUM_DUMP_VS environment variable
michal
Re: [Mesa3d-dev] geometry shading patches
Keith Whitwell
Re: [Mesa3d-dev] geometry shading patches
Keith Whitwell
Re: [Mesa3d-dev] geometry shading patches
Zack Rusin
Re: [Mesa3d-dev] geometry shading patches
Keith Whitwell
Re: [Mesa3d-dev] geometry shading patches
Zack Rusin
Re: [Mesa3d-dev] geometry shading patches
Corbin Simpson
Re: [Mesa3d-dev] geometry shading patches
Zack Rusin
Re: [Mesa3d-dev] geometry shading patches
Corbin Simpson
Re: [Mesa3d-dev] geometry shading patches
Marek Olšák
Re: [Mesa3d-dev] geometry shading patches
Zack Rusin
Re: [Mesa3d-dev] geometry shading patches
Keith Whitwell
Re: [Mesa3d-dev] geometry shading patches
michal
[Mesa3d-dev] [Bug 25588] [Segmentation fault] vbo_get_minmax_index at vbo/vbo_exec_array.c:81
bugzilla-daemon
[Mesa3d-dev] [Bug 25588] [Segmentation fault] vbo_get_minmax_index at vbo/vbo_exec_array.c:81
bugzilla-daemon
[Mesa3d-dev] [Bug 25588] [Segmentation fault] vbo_get_minmax_index at vbo/vbo_exec_array.c:81
bugzilla-daemon
[Mesa3d-dev] [Bug 25588] [Segmentation fault] vbo_get_minmax_index at vbo/vbo_exec_array.c:81
bugzilla-daemon
[Mesa3d-dev] [Bug 25588] [Segmentation fault] vbo_get_minmax_index at vbo/vbo_exec_array.c:81
bugzilla-daemon
[Mesa3d-dev] [Bug 25588] [Segmentation fault] vbo_get_minmax_index at vbo/vbo_exec_array.c:81
bugzilla-daemon
[Mesa3d-dev] [Bug 25588] [Segmentation fault] vbo_get_minmax_index at vbo/vbo_exec_array.c:81
bugzilla-daemon
[Mesa3d-dev] [PATCH] Regenerate gl_mangle.h.
tom fogal
Re: [Mesa3d-dev] [PATCH] Regenerate gl_mangle.h.
Brian Paul
[Mesa3d-dev] [Bug 25778] radeon driver crashes kwin
bugzilla-daemon
[Mesa3d-dev] [Bug 25778] radeon driver crashes kwin
bugzilla-daemon
[Mesa3d-dev] [Bug 25778] radeon driver crashes kwin
bugzilla-daemon
[Mesa3d-dev] [Bug 25778] radeon driver crashes kwin
bugzilla-daemon
[Mesa3d-dev] [Bug 25778] radeon driver crashes kwin
bugzilla-daemon
[Mesa3d-dev] [Bug 25778] radeon driver crashes kwin
bugzilla-daemon
[Mesa3d-dev] [PATCH] [i965] Rename {pf -> util}_format_is_depth_or_stencil()
Tomas Carnecky
Re: [Mesa3d-dev] [PATCH] [i965] Rename {pf -> util}_format_is_depth_or_stencil()
Brian Paul
[Mesa3d-dev] [Bug 25631] glNewList segfaults
bugzilla-daemon
[Mesa3d-dev] [Bug 25631] glNewList segfaults
bugzilla-daemon
[Mesa3d-dev] [Bug 25631] glNewList segfaults
bugzilla-daemon
[Mesa3d-dev] [Bug 25631] glNewList segfaults
bugzilla-daemon
[Mesa3d-dev] [Bug 25631] glNewList segfaults
bugzilla-daemon
[Mesa3d-dev] [Bug 25631] glNewList segfaults
bugzilla-daemon
[Mesa3d-dev] [Bug 25631] glNewList segfaults
bugzilla-daemon
[Mesa3d-dev] [PATCH] Stop make entering/leaving directory messages ending up in mesa_version when autoconf is called from a makefile.
Matthew W. S. Bell
Re: [Mesa3d-dev] [PATCH] Stop make entering/leaving directory messages ending up in mesa_version when autoconf is called from a makefile.
Dan Nicholson
[Mesa3d-dev] [Bug 25654] glsl ifelse BranchTargets seem off
bugzilla-daemon
[Mesa3d-dev] Mystery of u_format.csv
Marek Olšák
Re: [Mesa3d-dev] Mystery of u_format.csv
michal
Re: [Mesa3d-dev] Mystery of u_format.csv
michal
Re: [Mesa3d-dev] Mystery of u_format.csv
michal
Re: [Mesa3d-dev] Mystery of u_format.csv
Christoph Bumiller
Re: [Mesa3d-dev] Mystery of u_format.csv
michal
Re: [Mesa3d-dev] Mystery of u_format.csv
José Fonseca
Re: [Mesa3d-dev] Mystery of u_format.csv
michal
Re: [Mesa3d-dev] Mystery of u_format.csv
José Fonseca
Re: [Mesa3d-dev] Mystery of u_format.csv
michal
Re: [Mesa3d-dev] Mystery of u_format.csv
Michel Dänzer
Re: [Mesa3d-dev] Mystery of u_format.csv
José Fonseca
Re: [Mesa3d-dev] Mystery of u_format.csv
Michel Dänzer
Re: [Mesa3d-dev] Mystery of u_format.csv
Michel Dänzer
Re: [Mesa3d-dev] Mystery of u_format.csv
José Fonseca
Re: [Mesa3d-dev] Mystery of u_format.csv
José Fonseca
Re: [Mesa3d-dev] Mystery of u_format.csv
Keith Whitwell
Re: [Mesa3d-dev] Mystery of u_format.csv
Michel Dänzer
Re: [Mesa3d-dev] Mystery of u_format.csv
Alex Deucher
Re: [Mesa3d-dev] Mystery of u_format.csv
Michel Dänzer
Re: [Mesa3d-dev] Mystery of u_format.csv
michal
Re: [Mesa3d-dev] Mystery of u_format.csv
José Fonseca
Re: [Mesa3d-dev] Mystery of u_format.csv
José Fonseca
[Mesa3d-dev] [PATCH] Fix missing sl_pp_* and sl_cl_* symbols in all the dri drivers.
Robert Noland
Re: [Mesa3d-dev] [PATCH] Fix missing sl_pp_* and sl_cl_* symbols in all the dri drivers.
Brian Paul
Re: [Mesa3d-dev] [PATCH] Fix missing sl_pp_* and sl_cl_* symbols in all the dri drivers.
Adam K Kirchhoff
Re: [Mesa3d-dev] [PATCH] Fix missing sl_pp_* and sl_cl_* symbols in all the dri drivers.
Brian Paul
Re: [Mesa3d-dev] [PATCH] Fix missing sl_pp_* and sl_cl_* symbols in all the dri drivers.
Brian Paul
Re: [Mesa3d-dev] [PATCH] Fix missing sl_pp_* and sl_cl_* symbols in all the dri drivers.
Robert Noland
Re: [Mesa3d-dev] [PATCH] Fix missing sl_pp_* and sl_cl_* symbols in all the dri drivers.
Brian Paul
Re: [Mesa3d-dev] [PATCH] Fix missing sl_pp_* and sl_cl_* symbols in all the dri drivers.
Brian Paul
Re: [Mesa3d-dev] [PATCH] Fix missing sl_pp_* and sl_cl_* symbols in all the dri drivers.
Robert Noland
[Mesa3d-dev] Mesa 7.6.1 and Mesa 7.7 release
Ian Romanick
Re: [Mesa3d-dev] [Mesa3d-announce] Mesa 7.6.1 and Mesa 7.7 release
Julien Cristau
Re: [Mesa3d-dev] [Mesa3d-announce] Mesa 7.6.1 and Mesa 7.7 release
Ian Romanick
[Mesa3d-dev] Bringing i965g to master
Keith Whitwell
Re: [Mesa3d-dev] Bringing i965g to master
Mike Lothian
Re: [Mesa3d-dev] Bringing i965g to master
Keith Whitwell
[Mesa3d-dev] gallium/util: generate cube mipmaps with TEX CUBE
Christoph Bumiller
Re: [Mesa3d-dev] gallium/util: generate cube mipmaps with TEX CUBE
Keith Whitwell
[Mesa3d-dev] Is ./autogen.sh && make deprecated?
Maarten Maathuis
Re: [Mesa3d-dev] Is ./autogen.sh && make deprecated?
Dan Nicholson
Re: [Mesa3d-dev] Is ./autogen.sh && make deprecated?
Dan Nicholson
[Mesa3d-dev] [Bug 25164] glBitmap directly to the front buffer when using double-buffering has no effect
bugzilla-daemon
[Mesa3d-dev] libdrm_radeon API change
Dave Airlie
Re: [Mesa3d-dev] libdrm_radeon API change
Dan Nicholson
[Mesa3d-dev] Yet more r300g fear and loathing...
Corbin Simpson
Re: [Mesa3d-dev] Yet more r300g fear and loathing...
Michel Dänzer
Re: [Mesa3d-dev] Yet more r300g fear and loathing...
Jerome Glisse
Re: [Mesa3d-dev] Yet more r300g fear and loathing...
Philipp Klaus Krause
Re: [Mesa3d-dev] Yet more r300g fear and loathing...
Henri Verbeet
Re: [Mesa3d-dev] Yet more r300g fear and loathing...
Roland Scheidegger
Re: [Mesa3d-dev] Yet more r300g fear and loathing...
Corbin Simpson
Re: [Mesa3d-dev] Yet more r300g fear and loathing...
Jakob Bornecrantz
Re: [Mesa3d-dev] Yet more r300g fear and loathing...
Corbin Simpson
Re: [Mesa3d-dev] Yet more r300g fear and loathing...
Keith Whitwell
Re: [Mesa3d-dev] Yet more r300g fear and loathing...
Henri Verbeet
Re: [Mesa3d-dev] Yet more r300g fear and loathing...
Keith Whitwell
Re: [Mesa3d-dev] Yet more r300g fear and loathing...
Marek Olšák
Re: [Mesa3d-dev] Yet more r300g fear and loathing...
Younes Manton
Re: [Mesa3d-dev] Yet more r300g fear and loathing...
tom fogal
Re: [Mesa3d-dev] Yet more r300g fear and loathing...
Alex Deucher
Re: [Mesa3d-dev] Yet more r300g fear and loathing...
Keith Whitwell
Re: [Mesa3d-dev] Yet more r300g fear and loathing...
Roland Scheidegger
Re: [Mesa3d-dev] Yet more r300g fear and loathing...
Keith Whitwell
Re: [Mesa3d-dev] Yet more r300g fear and loathing...
Allen Akin
Re: [Mesa3d-dev] Yet more r300g fear and loathing...
tom fogal
Re: [Mesa3d-dev] Yet more r300g fear and loathing...
Allen Akin
[Mesa3d-dev] Vega State-Tracker not compiling
STEVE555
Re: [Mesa3d-dev] Vega State-Tracker not compiling
michal
Re: [Mesa3d-dev] Vega State-Tracker not compiling
STEVE555
[Mesa3d-dev] [Bug 25735] New: git master libOSMesa fails to link (missing link against libglslpp.a)
bugzilla-daemon
[Mesa3d-dev] [Bug 25735] git master libOSMesa fails to link (missing link against libglslpp.a)
bugzilla-daemon
[Mesa3d-dev] [Bug 25735] git master libOSMesa fails to link (missing link against libglslpp.a)
bugzilla-daemon
[Mesa3d-dev] [Bug 25735] git master libOSMesa fails to link (missing link against libglslpp.a)
bugzilla-daemon
[Mesa3d-dev] [Bug 25735] git master libOSMesa fails to link (missing link against libglslpp.a)
bugzilla-daemon
[Mesa3d-dev] gallium/util: util_format_get_blocksize should return bytes per *block*
Christoph Bumiller
Re: [Mesa3d-dev] gallium/util: util_format_get_blocksize should return bytes per *block*
michal
[Mesa3d-dev] [PATCH] gallium: only create pipe buffer when size is nonzero
Maarten Maathuis
Re: [Mesa3d-dev] [PATCH] gallium: only create pipe buffer when size is nonzero
Maarten Maathuis
Re: [Mesa3d-dev] [PATCH] gallium: only create pipe buffer when size is nonzero
José Fonseca
Re: [Mesa3d-dev] [PATCH] gallium: only create pipe buffer when size is nonzero
Keith Whitwell
[Mesa3d-dev] [PATCH] Disable EGL if building static libraries.
Matthew W. S. Bell
Re: [Mesa3d-dev] [PATCH] Disable EGL if building static libraries.
Dan Nicholson
Re: [Mesa3d-dev] [PATCH] Disable EGL if building static libraries.
Matthew W. S. Bell
Re: [Mesa3d-dev] [PATCH] Disable EGL if building static libraries.
Chia-I Wu
Re: [Mesa3d-dev] [PATCH] Disable EGL if building static libraries.
Dan Nicholson
Re: [Mesa3d-dev] [PATCH] Disable EGL if building static libraries.
Matthew W. S. Bell
Re: [Mesa3d-dev] [PATCH] Disable EGL if building static libraries.
Chia-I Wu
[Mesa3d-dev] [Bug 11174] Regression (missing / black vertices) between 6.4.2 and 6.5.1 (with trackballs)
bugzilla-daemon
Re: [Mesa3d-dev] [PATCH] gallium: add PIPE_CAP_QUADS_FOLLOW_FLATSHADE_FIRST_CONVENTION
Corbin Simpson
Re: [Mesa3d-dev] [PATCH] gallium: add PIPE_CAP_QUADS_FOLLOW_FLATSHADE_FIRST_CONVENTION
Corbin Simpson
Re: [Mesa3d-dev] [PATCH] gallium: add PIPE_CAP_QUADS_FOLLOW_FLATSHADE_FIRST_CONVENTION
Christoph Bumiller
Re: [Mesa3d-dev] [PATCH] gallium: add PIPE_CAP_QUADS_FOLLOW_FLATSHADE_FIRST_CONVENTION
Keith Whitwell
Re: [Mesa3d-dev] [PATCH] gallium: add PIPE_CAP_QUADS_FOLLOW_FLATSHADE_FIRST_CONVENTION
tom fogal
Re: [Mesa3d-dev] [PATCH] gallium: add PIPE_CAP_QUADS_FOLLOW_FLATSHADE_FIRST_CONVENTION
Keith Whitwell
Re: [Mesa3d-dev] [PATCH] gallium: add PIPE_CAP_QUADS_FOLLOW_FLATSHADE_FIRST_CONVENTION
Corbin Simpson
Re: [Mesa3d-dev] [PATCH] gallium: add PIPE_CAP_QUADS_FOLLOW_FLATSHADE_FIRST_CONVENTION
Jose Fonseca
[Mesa3d-dev] [Bug 25719] New: progs/perf/genmipmap segfaults in glGenerateMipmap()
bugzilla-daemon
[Mesa3d-dev] [Bug 25719] progs/perf/genmipmap segfaults in glGenerateMipmap()
bugzilla-daemon
[Mesa3d-dev] [Bug 25719] progs/perf/genmipmap segfaults in glGenerateMipmap()
bugzilla-daemon
[Mesa3d-dev] [Bug 25719] progs/perf/genmipmap segfaults in glGenerateMipmap()
bugzilla-daemon
[Mesa3d-dev] [Bug 25719] progs/perf/genmipmap segfaults in glGenerateMipmap()
bugzilla-daemon
[Mesa3d-dev] gallium-edgeflags branch
Roland Scheidegger
[Mesa3d-dev] [PATCH] consolidate constants in ARB vp/fp parser
Brian Paul
Re: [Mesa3d-dev] Mesa (mesa_7_6_branch): glsl: clear out shader code before compiling
Brian Paul
[Mesa3d-dev] piglit: [PATCH] glsl-reload-source: use gl_Vertex instead of generic position a ttribute
Brian Paul
Re: [Mesa3d-dev] piglit: [PATCH] glsl-reload-source: use gl_Vertex instead of generic position a ttribute
Ian Romanick
Re: [Mesa3d-dev] piglit: [PATCH] glsl-reload-source: use gl_Vertex instead of generic position a ttribute
Ian Romanick
[Mesa3d-dev] [PATCH] glsl: clear out shader code before compiling
Brian Paul
Re: [Mesa3d-dev] [PATCH] glsl: clear out shader code before compiling
Ian Romanick
[Mesa3d-dev] [PATCH] progs/demos: fix glut initialization calls
Brian Paul
Re: [Mesa3d-dev] [PATCH] progs/demos: fix glut initialization calls
Ian Romanick
Re: [Mesa3d-dev] [PATCH] progs/demos: fix glut initialization calls
Brian Paul
Re: [Mesa3d-dev] [PATCH] progs/demos: fix glut initialization calls
Ian Romanick
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