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https://bugs.freedesktop.org/show_bug.cgi?id=5002
Summary: indirect rendering of glDrawArrays() to an NVidia
machine is broke.
Product: Mesa
Version: unspecified
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: Mesa core
AssignedTo: [email protected]
ReportedBy: [EMAIL PROTECTED]
Running an app that uses glDrawArrays() from a machine without graphics to a
machine with an NVidia card with NVidia's driver, produces a blank window.
If I set LIBGL_NO_DRAWARRAYS=1 before running the app, everything is drawn ok.
Given that the NVidia driver exports EXT_vertex_arrays and supports vbo, I guess
DrawArrays_old is sending the old opcode and the nvidia driver isn't supporting
it and is instead expecting the new opcode. (if I understand that all
correctly)
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