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https://bugs.freedesktop.org/show_bug.cgi?id=5002
------- Additional Comments From [EMAIL PROTECTED] 2005-11-10 14:20 -------
I can reproduce this bug without using glInterleavedArrays() and just use
glVertexPointer() and friends. There's only one section of our code that uses
InterleavedArrays(), even if i turn that off (ifdef it out), I still get a blank
window. That's why I decided to file this as a separate bug.
btw, I grabbed a knoppix cd from a friend. He said it was kinda old (knoppix
3.7). It's running XFree86 4.3.0.1 with glxinfo reporting 1.3 Mesa 4.0.4 for
the version string.
With my display set to the knoppix machine and enable InterleavedArrays, I get
some glx error saying the request is too large (we do have like 4,000 vertices
in that InterleavedArray call).
If I disable InterleavedArrays, I get a:
X Error of failed request: GLXBadRenderRequest
Major opcode of failed request: 144 (GLX)
Minor opcode of failed request: 1 (X_GLXRender)
Serial number of failed request: 187
Current serial number in output stream: 189
haven't narrowed down why that is yet. Not sure I want to spend time on it
right now. I care more about making sure things display on the nvidia machine.
If I keep InterleavedArrays disabled and set LIBGL_NO_DRAWARRAYS=1, everything
renders fine on the knoppix machine.
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