On 11/14/05, Ian Romanick <[EMAIL PROTECTED]> wrote:
Well, I had 64Megs reserved for graphics. That should be more than enough :) I think I remember a post a while back possibly linking the max texture size to the maximum number of mip levels the chip supports...Actually, after doing a quick search, this seems to be bug #3130. Looks like a patch exists, but no reply as to whether it can get merged into the main tree. The bug is still marked as new. I guess it didn't make it in?
-tom
> 1) max texture size was 512. is this a limitation of the chip or of the
> driver? if this is a limitation of the driver, what needs to be done to fix
> it?
Most likely a limitation of the amount of available texture memory. The 3D driver will only report texture sizes that it can be sure will fit in texture memory. If it can't fit a 1024x1024x24-bit texture for each texture unit (2 on Unichrome), it will only advertise 512x512.
Well, I had 64Megs reserved for graphics. That should be more than enough :) I think I remember a post a while back possibly linking the max texture size to the maximum number of mip levels the chip supports...Actually, after doing a quick search, this seems to be bug #3130. Looks like a patch exists, but no reply as to whether it can get merged into the main tree. The bug is still marked as new. I guess it didn't make it in?
-tom
