2005/12/1, Jeffrey Timanus <[EMAIL PROTECTED]>:
>
> Hello All,
>
> Thanks for replying so quickly to my mail!
>
> Yes, I'm familiar with both the shading language and compiler design and
> implementation.  I've been working with OpenGL for several years now, and
[...]

Jeffrey, I was doing some work on GLSL in Mesa. I had to stop for some time,
but now I have a spare time and I should organize fast internet access from
the next week.
Your help is welcome as there are things that can be done in parallel.
You could integrate the back-end executor into tnl and swrast modules,
for example.

Or, you could try to port 3dlabs' compiler into mesa - I did it without success.
If you did, you would have saved me some time that otherwise would be
spent to finish
a separate, pure C front-end compiler implementation which lacks preprocessor.

--
Pozdrawiam,
Michał Król

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