2005/12/1, Jeffrey Timanus <[EMAIL PROTECTED]>: > > Hello All, > > Thanks for replying so quickly to my mail! > > Yes, I'm familiar with both the shading language and compiler design and > implementation. I've been working with OpenGL for several years now, and [...]
Jeffrey, I was doing some work on GLSL in Mesa. I had to stop for some time, but now I have a spare time and I should organize fast internet access from the next week. Your help is welcome as there are things that can be done in parallel. You could integrate the back-end executor into tnl and swrast modules, for example. Or, you could try to port 3dlabs' compiler into mesa - I did it without success. If you did, you would have saved me some time that otherwise would be spent to finish a separate, pure C front-end compiler implementation which lacks preprocessor. -- Pozdrawiam, Michał Król
