On 1/17/06, Brian Paul <[EMAIL PROTECTED]> wrote:
Wow, I wish I had known about that earlier. That's a great idea, in fact it was super easy to rig something up to capture the whole buffer. Any suggestions as to how to easily build a parser for the binary string returned in the buffer, that is structured according to the grammar at:
http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/feedbackbuffer.html
(preferable in windows, but *nix would be fine just to see how it works)?
thanks,
mike
Michael Frumin wrote:
> I am attempting to capture 3D geometries from OpenGL applications for
>
Have you looked at OpenGL's feedback feature? It lets you capture
OpenGL geometry after it's been transformed to screen space, before
rasterization.
Wow, I wish I had known about that earlier. That's a great idea, in fact it was super easy to rig something up to capture the whole buffer. Any suggestions as to how to easily build a parser for the binary string returned in the buffer, that is structured according to the grammar at:
http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/feedbackbuffer.html
(preferable in windows, but *nix would be fine just to see how it works)?
thanks,
mike
