On 1/17/06, Brian Paul <[EMAIL PROTECTED]> wrote:
Michael Frumin wrote:
> I am attempting to capture 3D geometries from OpenGL applications for
>

Have you looked at OpenGL's feedback feature?  It lets you capture
OpenGL geometry after it's been transformed to screen space, before
rasterization.


Wow, I wish I had known about that earlier.  That's a great idea, in fact it was super easy to rig something up to capture the whole buffer.  Any suggestions as to how to easily build a parser for the binary string returned in the buffer, that is structured according to the grammar at:
http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/feedbackbuffer.html
 (preferable in windows, but *nix would be fine just to see how it works)?

thanks,
mike

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