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https://bugs.freedesktop.org/show_bug.cgi?id=5780          
     
           Summary: import of vertex arrays causes assertion failure
           Product: Mesa
           Version: CVS
          Platform: PC
        OS/Version: Linux
            Status: NEW
          Severity: normal
          Priority: P2
         Component: Mesa core
        AssignedTo: mesa3d-dev@lists.sourceforge.net
        ReportedBy: [EMAIL PROTECTED]


if Mesa is compiled with -DDEBUG, all dri drivers (unless they have 8 texture
units) will abort with an assertion failure with all apps that use vertex arrays
(for instance tests/cva). This is because in _tnl_vb_bind_arrays all arrays,
whether enabled or not, are imported unconditionally, which will finally lead to
array_cache/ac_import.c:504: _ac_import_texcoord: Assertion `unit <
ctx->Const.MaxTextureCoordUnits' failed.
I'm not sure, maybe only enabled arrays should be imported?          
     
     
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