-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Adam Jackson wrote:
> In the future > there's probably some integration to be done with the GetImage path for > accelerated downloads, or with on-card copies from pixmap storage to texture > storage, or live updates as mentioned above. Why? We ought to just optimize the driver to realize, "Hey, that texture source address is in on-card memory. I can do something smart with that!" That may mean that we need to do some hackery for the server-side software rasterizer, but it seems like it should be 99% containable in the 3D code. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.1 (GNU/Linux) iD8DBQFD6DV4X1gOwKyEAw8RApFPAJ4nqCjfxTVGixtJqNa3cjqrdFlimgCglrkj 1KyXmmVkfG2L6YrS0hDSQ6I= =ltjZ -----END PGP SIGNATURE----- ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
