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https://bugs.freedesktop.org/show_bug.cgi?id=3050
------- Additional Comments From [EMAIL PROTECTED] 2006-03-04 08:04 -------
Created an attachment (id=4811)
--> (https://bugs.freedesktop.org/attachment.cgi?id=4811&action=view)
Propoesd test case for this bug.
(In reply to comment #7)
> i.e. this is GL_TEXTURE_WIDTH aka GLITZ_GL_TEXTURE_WIDTH
Based on this, I created a test cased that I *thought* would replicate this
bug. However, I've tried it on several setup (with indirect rendering,
naturally), and I am unable to reproduce the bug. Does this test reproduce the
bug on your setup?
If not, could you try logging the texture target and mipmap level parameters
passed to glGetTexLevelParameteriv (in addition to pname)? Putting something
like this in __indirect_glGetTexLevelParameteriv should do the trick:
if (pname == GL_TEXTURE_WIDTH) {
fprintf(stderr, "%s: 0x%04x, %u, 0x%04x\n", __func__, target, level,
pname);
}
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