On Thu, 2006-03-09 at 13:07 +0000, Keith Whitwell wrote: > David Reveman wrote: > > >>I think the texture rectangle extensions are pretty widely supported. I > >>take it you can work with either as necessary? > > > > > > Yes, but I have compositing manager features that use mipmapping when > > possible and that only works with 2D texture targets so I definitely > > prefer ARB_tnpot. > > And also automatic mipmap generation, such as SGIS_generate_mipmap?
Yes, I'm currently using the manual mipmap generation that is part of GL_EXT_fbo, it's more efficient than SGIS_generate_mipmap. E.g. I only want to generate mipmaps when I'm actually about to show a thumbnail of a window or something else that actually use the mipmaps. compiz currently calls GenerateMipmapEXT when it wants to make sure that all mipmap levels are up to date. -David ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
