Keith Whitwell <[EMAIL PROTECTED]> wrote: > Aapo Tahkola wrote: > > key->unit[unit].Optx.Source was set to SRC_PRIMARY_COLOR and thus didn't > > get caught by load_texenv_source(). > > > > Hope that helps. > > > > Aapo, > > Try this patch, it fixes a couple of glitches in the texture preload logic.
Both games seem to work fine with this patch. -- Aapo Tahkola ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
