Keith Whitwell <[EMAIL PROTECTED]> wrote:

> Aapo Tahkola wrote:
> > key->unit[unit].Optx.Source was set to SRC_PRIMARY_COLOR and thus didn't 
> > get caught by load_texenv_source().
> > 
> > Hope that helps.
> > 
> 
> Aapo,
> 
> Try this patch, it fixes a couple of glitches in the texture preload logic.

Both games seem to work fine with this patch.

-- 
Aapo Tahkola


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