On Tuesday 09 May 2006 04:29, Roland Scheidegger wrote:
> I wasn't aware it existed (apparently it's a much newer project). When I
> did the library I couldn't really find an open source one (with a
> suitable license). This one is MIT which would be fine I think. I also
> wanted to stay away from somewhat standard implementations as it appears
> to be "IP"-concern ridden enough already. That said, this library looks
> rather nice, apparently the code is much cleaner. I'm not sure if it's
> really faster? Quality might be better, though performance is probably
> more important for use as an online-compressor.

Yeah, I'm not sure about the speed, but I'm sure that for the same results, 
libraries like nvidia's that use a pseudo-brute force approach are much 
slower.

squish also contains a fast range compressor, but it's results are usually 
easy to beat testing all the pairs, or using a greedy heuristic optimization 
method and those are not much slower.

However, I think it makes more sense to use squish in tools like the gimp 
plugin and stop abusing of the opengl driver.


> It should be pretty easy to convert this library to be suitable for the
> existing API, there's really not that much interface involved (it needs
> to be able to handle images smaller than 4x4 however, haven't checked).
> If it turns out to be better I guess I'd just drop development of my own
> library (not that I'd have really done much since the first version...).

Handling small images should be easy, I usually replicate the image over the 
block, so that the compression code doesn't have to handle any special cases.


-- 
Ignacio Castaño
[EMAIL PROTECTED]


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