Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=6891
------- Additional Comments From [EMAIL PROTECTED] 2006-05-12 11:52 ------- Since glPushAttrib((GLbitfield) GL_EVAL_BIT);/glPopAttrib(); also are done here when drawing NURBS, the performance impact can not be that high; furthermore, when just tesselating, performance is not a critical issue. But of course it is nice, when things can be made efficient with only small effort. One more efficient way would be to use a flag to let push/pop happen only once per NURBS primitive (but this approach is maybe too complicated: how to detect the last call to endmap2f()?), another way would be to generally do a push/pop per NURBS primitive in a higher level of GLU, e.g. in glinterface.cc/gluBeginSurface(),gluEndSurface(). How about that? best regards, Randolf, -- http://www.ayam3d.org/ Ayam, we take NURBS seriously! -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev