On Fri, 2006-06-09 at 03:09 +0200, Hanno Böck wrote: > > After that I can build the examples in progs/egl, but they don't work, they > print some messages, then they consume a lot of cpu and hang. > > This is what I get from eglinfo (the others are the same): > EGL Info: eglChooseDriver() choosing libEGLdri > EGL Debug: dlopen(libEGLdri.so) > EGL Info: Opening /sys/class/drm/card0/dri_library_name > EGL Debug: dlopen(r200_dri.so) > EGL Debug: mapped SAREA 0xe1958000 to 0xb7eb1000, size 8192 > EGL Info: Found framebuffer size: 134217728 > Using 8 MB AGP aperture > Using 1 MB for the ring buffer > Using 2 MB for vertex/indirect buffers > Using 1 MB for AGP textures > page flipping disabled > [gart] 8192 kB allocated with handle 0x00000001 > [gart] ring handle = 0xe0000000 > [gart] ring read ptr handle = 0xe0101000 > [gart] vertex/indirect buffers handle = 0xe0102000 > [gart] AGP texture map handle = 0xe0302000 > Will use back buffer at offset 0x600000, pitch 1280 > Will use depth buffer at offset 0xb00000, pitch 1280 > Will use 114688 kb for textures at offset 0x1000000
Which version of the radeon DRM are you using? If it's about 1.23 or newer, maybe the EGL code has to adapt to some of the memory map changes done in xf86-video-ati. -- Earthling Michel Dänzer | http://tungstengraphics.com Libre software enthusiast | Debian, X and DRI developer _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
