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https://bugs.freedesktop.org/show_bug.cgi?id=7266
------- Additional Comments From [EMAIL PROTECTED] 2006-06-18 11:14 -------
I managed to fix the segfault with aet's help. I needed to add
_tnl_arb_vertex_shader_stage to the r300_pipeline struct in r300_context.c. This
works with DRI enabled Mesa, but if you use the GLSL extensions Mesa must
fallback to software rendering.
The arbfslight demo from Mesa now runs, although it's incredibly slow; about
0.4fps. I think that there would need to be DRI acceleration for this to
actually be usable for anything...
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