On 01/08/06, Brian Paul <[EMAIL PROTECTED]> wrote: > Michal Krol wrote: > > CVSROOT: /cvs/mesa > > Module name: Mesa > > Repository: Mesa/include/GL/ > > Changes by: [EMAIL PROTECTED] 06/08/01 17:56:27 > > > > Log message: > > Fix GL_MESA_shader_debug for glut.h. > > You should be using GLuint instead of unsigned int. >
GLhandleARB is defined as unsigned int. The way it is now is not good, MESA_shader_debug depends on ARB_shader_objects, which in turn is defined in glext. I will have to make some #ifdefs that exclude the extension for glut builds. -- Pozdrawiam, Michal Krol ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev