Hello,

This change:

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revision 1.26
date: 2006-08-01 16:06:08 +0000;  author: michal;  state: Exp;  lines: +5 -0
Move GL_MESA_shader_debug from glext.h to gl.h.
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makes gl_mangle.h end like this:

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#define glWriteMaskEXT          MANGLE(WriteMaskEXT)
gl.h:GLAPI void GLAPIENTRY

#endif /* GL_MANGLE_H */
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which causes mangled mesa to fail to build.

-Brad

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