Brad King wrote:
> Hello,
> 
> This change:
> 
> ---------------------------------------------------------------------------
> revision 1.26
> date: 2006-08-01 16:06:08 +0000;  author: michal;  state: Exp;  lines: +5 -0
> Move GL_MESA_shader_debug from glext.h to gl.h.
> ---------------------------------------------------------------------------
> 
> makes gl_mangle.h end like this:
> 
> ---------------------------------------------------------------------------
> #define glWriteMaskEXT          MANGLE(WriteMaskEXT)
> gl.h:GLAPI void GLAPIENTRY
> 
> #endif /* GL_MANGLE_H */
> ---------------------------------------------------------------------------
> 
> which causes mangled mesa to fail to build.

I've checked in the fix.

-Brian


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