Chris Rankin wrote:
> --- Brian Paul <[EMAIL PROTECTED]> wrote:
> 
>>I've checked in a test for mesa_vp->Base.Parameters == NULL.  That 
>>should fix it.
> 
> 
> Thanks, but is there a reason why Base.Parameters is NULL in the first place? 
> I scanned through
> the rest of the file and saw that there were several other places that 
> asserted that this pointer
> was not NULL. I also added a line like:
> 
> if (mesa_vp->Base.Parameters == NULL)
>     return GL_FALSE;
> 
> myself directly above the problem, and avoided the crash while killing the 
> vertex shading (I
> think) support.

If the problem is deeper, I'll need a stack trace at least.  Or 
someone with an r200 card will have to reproduce the problem and look 
into it.


> However, wine's Direct3D code seems to use the same hardware quite nicely. 
> Does
> wine need to initialise the OpenGL somehow to avoid this crash properly, 
> please?

No.

-Brian

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