Jacob (=Jouk) Jansen wrote:
> [EMAIL PROTECTED] wrote on 20-SEP-2006 17:16:47.82
> 
> 
>>Jacob (=Jouk) Jansen wrote:
>>
>>>Hi all,
>>>
>>>Today I changed the Default visual of my X-server to DirectColor visual. All 
>>>is
>>>fine except that all objects drawn by Mesa get weird colours.
>>>I suspect that DirectColor-visuals is not working properly in Mesa.
>>>Would it be easy to fix?
>>
>>With DirectColor you have to be sure to initialize the red, green and 
>>blue lookup tables (colormaps) to the suitable values (usually a 
>>linear ramp).
>>
>>Setting up the X colormap is outside the scope of OpenGL/Mesa and is 
>>the responsibility of the app or GUI toolkit.
>>
>>Are you using GLUT?  GLUT should be taking care of that.
> 
> Yes and No:
>  -The demos from progs/demo use glut (I tested gears and texcyl)
>  -xlockmore does not use glut. It sets up the colour tables correctly for
>    all modes, except for the GL-modes. In the latter case still he TrueColor
>    tables-entreis are tried.
> 
> 
> Is a specification available what colour table Mesa is expecting?

For a 24-bit DirectColor visual, each of the R, G, B maps should be 
setup so that lookup[k] = k.

It looks like glut was lacking that code, so I just added it.  Try the 
current CVS code.


> The 8-bit variant with writeable colours (PseudoColor) is working perfectly.

OK.

-Brian

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