Brian,

I found the problem.  There was another but related bug that affected
the first level texture only.  I can't believe I missed it.

To make sure I get this right I want to expand the test program you gave
me to cover all possible data types and test bitmaps and 1D and 3D
textures as well.  I think this is a good idea since all these cases are
handled in separate code and as a result the bugs occur in each case.

I will hopefully finish this in a couple of days.

-Greg

On Mon, 2006-10-23 at 09:51 -0600, Brian Paul wrote:
> Greg McGarragh wrote:
> > Hello,
> > 
> > I think I found two bugs in src/glu/sgi/libutil/mipmap.c.  They are
> > actually two bugs that show up in several places.  I've attached a patch
> > that fixes them.  I realize that the GLU used in Mesa is from SGI so I
> > am not sure if reporting the bug on this list is appropriate.  If not
> > could somebody please tell me where to report it.
> 
> Reporting it here is fine.  I've send GLU fixes upstream to SGI in the 
> past but they seem to go into a black hole.
> 
> 
> > The first bug emerges when calling gluBuild2DMipmaps when the texture
> > dimensions are both powers of two and GL_UNPACK_ROW_LENGTH is larger
> > than the width of the input image (as would be the case if one is
> > building a texture from a subimage of a larger image).  The problem is
> > in the halveImage_*() functions where the pointer 't' is not properly
> > positioned to the beginning of each row before looping over the pixels
> > in a row.  Interestingly this is handled correctly in the functions
> > halve1Dimage_*(), halveImageSlice(), and halveImage3D().
> > 
> > The second bug emerges when calling gluBuild3DMipmaps when the texture
> > dimensions are all powers of two and GL_PACK_IMAGE_HEIGHT is larger than
> > the height of the input image.  The problem is in halveImageSlice() and
> > halveImage3D() where the pointer 't' is not properly positioned to the
> > beginning of each image before looping over the rows in an image.
> 
> I think there's at least one more bug.  The attached test program 
> builds a 256x256 texture image within a 500x500 image buffer.  The row 
> stride seems to be miscomputed.
> 
> Could you look into fixing that too?  Otherwise, I probably can in a 
> day or two.
> 
> -Brian


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