Greg McGarragh wrote:
> Brian,
> 
> I found the problem.  There was another but related bug that affected
> the first level texture only.  I can't believe I missed it.
> 
> To make sure I get this right I want to expand the test program you gave
> me to cover all possible data types and test bitmaps and 1D and 3D
> textures as well.  I think this is a good idea since all these cases are
> handled in separate code and as a result the bugs occur in each case.
> 
> I will hopefully finish this in a couple of days.

Great.

Ideally, the test would render a textured quad, read back the image 
with glReadPixels and determine if the result is correct.

I could massage the code into a new Glean test then.

But the most important thing is to just fix gluBuild2DMipmaps().

-Brian

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