Heath Feather wrote: > A couple of small mangling issues, I think I may have one or two more > later, but I just wanted to get these in *hopefully* before a 6.5.2. > > > > 1) I have noticed that the TraceMesa Methods in gl.h are commented as > now being obsolete, and do not appear to have an implementation. They do > however get Mangled. Can they and their mangled counterparts be removed, > and gl_mangle.h be re-generated. > > > > 2) When auto regenerating gl_mangle.h the following defines show up, > however the included version of gl_mangle.h does not have them. > > > > > > #define glRenderbufferStorageMultisampleEXT > MANGLE(RenderbufferStorageMultisampleEXT) > > #define glStencilClearTagEXT MANGLE(StencilClearTagEXT) > > #define glUniformMatrix2x3fv MANGLE(UniformMatrix2x3fv) > > #define glUniformMatrix2x4fv MANGLE(UniformMatrix2x4fv) > > #define glUniformMatrix3x2fv MANGLE(UniformMatrix3x2fv) > > #define glUniformMatrix3x4fv MANGLE(UniformMatrix3x4fv) > > #define glUniformMatrix4x2fv MANGLE(UniformMatrix4x2fv) > > #define glUniformMatrix4x3fv MANGLE(UniformMatrix4x3fv)
Fixed. Thanks. -Brian ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
