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James C Georgas wrote:
> I want to add an error check to glTexImage2D(), but I don't know where
> to put it.
> 
> Basically, what I want to do is check that the given width and height
> dimensions are of the form:
> 
> 2^k +2(border) : for some positive integer k
> 
> and throw an GL_INVALID_VALUE error if one of them fails the check, as
> per the description in the OpenGL Reference Manual (4th ed, p.546).

I'm pretty sure that when the target isn't GL_TEXTURE_RECTANGLE or
GL_ARB_texture_non_power_of_two isn't supported that Mesa already sets
this error code.
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