> I'm pretty sure that when the target isn't GL_TEXTURE_RECTANGLE or > GL_ARB_texture_non_power_of_two isn't supported that Mesa already sets > this error code.
Yeah, that's the theory, but it's not happening with today's git image. I'm attaching a test program that cheerfully accepts dimensions of 5x7 and interprets the array data accordingly, at least with the software renderer. Am I using the right functions? ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev