Ulrich Czekalla wrote:
> Hi All,
>
> I'm trying to solve an issue in Wine where child windows that use opengl
> are not being clipped or positioned correctly. The problem is caused by the
> fact that in Wine we only use a X window for top level windows and all
> child Windows are "light weight" windows managed by Wine with no
> corresponding X window.
>
> Part of the current solution is to override the viewport and scissor to
> correctly place and clip the child window on the top level X window. This
> works fine until an application calls glXSwapBuffers. My NVidia proprietary
> driver does honor the viewport and scissor on a glXSwapBuffer so all is
> good but if I switch to Mesa it doesn't so everything outside the
> viewport/scissor gets clobbered. 
>
> The glX spec. doesn't specify how glXSwapBuffers should handle the viewport
> or scissor. My question is why don't the Mesa drivers honor the viewport
> or scissor? Was it a conscious decision? Is it difficult to do?
>   
The viewport and scissor box are NOT supposed to effect SwapBuffers.  
I'm very suprised to hear that NVIDIA does what you say.

One work around would be this:

glReadBuffer(GL_BACK);
glDrawBuffer(GL_FRONT);
glCopyPixels(0, 0, w, h, GL_COLOR);

-Brian


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