On Mon, 2007-01-22 at 12:19 -0500, Ulrich Czekalla wrote: > > Part of the current solution is to override the viewport and scissor to > correctly place and clip the child window on the top level X window. This > works fine until an application calls glXSwapBuffers. My NVidia proprietary > driver does honor the viewport and scissor on a glXSwapBuffer so all is > good but if I switch to Mesa it doesn't so everything outside the > viewport/scissor gets clobbered.
Maybe you could use the GLX_MESA_copy_sub_buffer extension for this. -- Earthling Michel Dänzer | http://tungstengraphics.com Libre software enthusiast | Debian, X and DRI developer ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev