http://bugs.freedesktop.org/show_bug.cgi?id=8250





------- Comment #85 from [EMAIL PROTECTED]  2007-02-25 13:41 -------
(In reply to comment #84)
> (In reply to comment #83)
> > 4 FPS is cheap considering that ATI has not released enough documentation to
> > accelerate it . AFAIK GL_ARB_vertex_program is still done in software on 
> > r200.
> 
> Hmm, that wasn't my understanding. I thought that recent Mesa *was*
> accelerating vertex programs via the R200 hardware.
That's certainly correct (unless you're using back facing colors or exceed the
hw limits in one way or another). It is possible that WoW indeed does more
complicated rendering when using ARB_vp, even if it doesn't really seem to look
much different. There could be other reasons why it's a bit slower (for
instance there's no optimizer for r200 vertex programs, and too many parameter
uploads might be triggered, though I've no idea how much you could gain by
improving that).


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