http://bugs.freedesktop.org/show_bug.cgi?id=8250
------- Comment #85 from [EMAIL PROTECTED] 2007-02-25 13:41 ------- (In reply to comment #84) > (In reply to comment #83) > > 4 FPS is cheap considering that ATI has not released enough documentation to > > accelerate it . AFAIK GL_ARB_vertex_program is still done in software on > > r200. > > Hmm, that wasn't my understanding. I thought that recent Mesa *was* > accelerating vertex programs via the R200 hardware. That's certainly correct (unless you're using back facing colors or exceed the hw limits in one way or another). It is possible that WoW indeed does more complicated rendering when using ARB_vp, even if it doesn't really seem to look much different. There could be other reasons why it's a bit slower (for instance there's no optimizer for r200 vertex programs, and too many parameter uploads might be triggered, though I've no idea how much you could gain by improving that). -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug, or are watching someone who is. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
