http://bugs.freedesktop.org/show_bug.cgi?id=8250





------- Comment #82 from [EMAIL PROTECTED]  2007-02-25 05:07 -------
I have discovered that the reason that X was crashing when I upgraded Mesa was
that the Xserver wanted a different version of r200_dri.so than the client. So
I have kept the server's version in /usr/lib/dri and forced the client to pick
up its version from /usr/X11R6/lib/modules/dri via the environment variable.

And suddenly, my Warcraft avatars are being rendered without gaps :-) !! The
frustrating thing about this is that enabling GL_ARB_vertex_program *costs* me
about 4 FPS, so I'm still better off without it...! And I can't enable
GL_ARB_vertex_buffer_object either because this triggers a bug in WoW with the
text-rendering, although it does give me about 1 FPS back.

I'll play with GL_ARB_vertex_program enabled for a while to see if the crashes
reoccur, but I'm hoping that we can soon close this bug. Then I'll just have to
hope Blizzard optimizes its OpenGL code...


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