http://bugs.freedesktop.org/show_bug.cgi?id=8250
------- Comment #82 from [EMAIL PROTECTED] 2007-02-25 05:07 ------- I have discovered that the reason that X was crashing when I upgraded Mesa was that the Xserver wanted a different version of r200_dri.so than the client. So I have kept the server's version in /usr/lib/dri and forced the client to pick up its version from /usr/X11R6/lib/modules/dri via the environment variable. And suddenly, my Warcraft avatars are being rendered without gaps :-) !! The frustrating thing about this is that enabling GL_ARB_vertex_program *costs* me about 4 FPS, so I'm still better off without it...! And I can't enable GL_ARB_vertex_buffer_object either because this triggers a bug in WoW with the text-rendering, although it does give me about 1 FPS back. I'll play with GL_ARB_vertex_program enabled for a while to see if the crashes reoccur, but I'm hoping that we can soon close this bug. Then I'll just have to hope Blizzard optimizes its OpenGL code... -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug, or are watching someone who is. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
