http://bugs.freedesktop.org/show_bug.cgi?id=10288

           Summary: texture format conversion error,
                    LUMINANCE/INTENSITY/LUMINANCE_ALPHA
           Product: Mesa
           Version: CVS
          Platform: All
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Mesa core
        AssignedTo: [email protected]
        ReportedBy: [EMAIL PROTECTED]
                CC: [EMAIL PROTECTED], [EMAIL PROTECTED]


Env: Mesa, master cset:cd6660475646defb6311491028dfe50202709b59

After specifying a image to a texture(by glTexImage*D() with internalformat
"LUMINANCE/INTENSITY/LUMINANCE_ALPHA"), glGetTexImage() cannot get the right
RGBA values, which doesn't comply with OpenGL spec21 (chapter 6.1.4, table
6.1). While the mesa implemetation seems abidying to table 3.20 (chapter
3.8.13), which indates the derived method from those base internal format for
the texture function's calculation.


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