http://bugs.freedesktop.org/show_bug.cgi?id=10476
------- Comment #2 from [EMAIL PROTECTED] 2007-03-30 12:30 PST ------- Looks like you've got a bug in your fragment shader. It's illegal to write to a uniform variable in your shader: uniform vec3 normalNoise; ... normalNoise = texture3D(NoiseTex, noiseTexCoord);\n" I'll add an error check for that in Mesa. Are you using Mesa from git? -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev