http://bugs.freedesktop.org/show_bug.cgi?id=10476





------- Comment #2 from [EMAIL PROTECTED]  2007-03-30 12:30 PST -------
Looks like you've got a bug in your fragment shader.

It's illegal to write to a uniform variable in your shader:

   uniform vec3 normalNoise;
   ...
   normalNoise = texture3D(NoiseTex, noiseTexCoord);\n"

I'll add an error check for that in Mesa.

Are you using Mesa from git?


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