http://bugs.freedesktop.org/show_bug.cgi?id=10476





------- Comment #3 from [EMAIL PROTECTED]  2007-03-30 13:46 PST -------
Thanks for the quick reqponse.

I looked at the code and saw what you are talking about.  That was pointed out
to me before but I forgot to fix it, sorry about that.

None the less, if you remove the declaration from the top of the shader and
declare it in the in the code (ie. "vec3 normalNoise = texture3D(NoiseTex,
noiseTexCoord);") you get the same results.  Again if you comment the line out,
the application runs.

I have tried it with Release Version 6.5.2 and from the latest in git (as of 28
March 2007).  I was going to try it with the glsl-compiler-1 branch but I could
not get it to compile.

Tim


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