http://bugs.freedesktop.org/show_bug.cgi?id=10476
------- Comment #3 from [EMAIL PROTECTED] 2007-03-30 13:46 PST ------- Thanks for the quick reqponse. I looked at the code and saw what you are talking about. That was pointed out to me before but I forgot to fix it, sorry about that. None the less, if you remove the declaration from the top of the shader and declare it in the in the code (ie. "vec3 normalNoise = texture3D(NoiseTex, noiseTexCoord);") you get the same results. Again if you comment the line out, the application runs. I have tried it with Release Version 6.5.2 and from the latest in git (as of 28 March 2007). I was going to try it with the glsl-compiler-1 branch but I could not get it to compile. Tim -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev