Zou Nan hai wrote:
> Hi, 
>       I developed some initial support for GLSL on i965.
>       I can run brick and texdemo1 program in /progs/glsl folder and some of
> my glsl test programs on a 965 system, the result is basically correct.
>       Branches and conditional branches and call ret are supported in vertex
> shader. Though call can not be nested yet. Loop is not supported yet.
> 
>       However branches and function call in fragment shader has not been
> supported yet, since fragment instruction emit takes multi pass, so I
> think it little harder to implement. 
>         Please review the patch,
>       If the patch is OK, I can setup a 965-glsl branch and continue the 965
> GLSL on that branch.

Nice!

Keith would be the best person to review the patch but he's off-line 
this week.

Feel free to create a branch and continue.

-Brian

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