Zou Nan hai wrote: > Hi, > I developed some initial support for GLSL on i965. > I can run brick and texdemo1 program in /progs/glsl folder and some of > my glsl test programs on a 965 system, the result is basically correct. > Branches and conditional branches and call ret are supported in vertex > shader. Though call can not be nested yet. Loop is not supported yet. > > However branches and function call in fragment shader has not been > supported yet, since fragment instruction emit takes multi pass, so I > think it little harder to implement. > Please review the patch, > If the patch is OK, I can setup a 965-glsl branch and continue the 965 > GLSL on that branch.
Nice! Keith would be the best person to review the patch but he's off-line this week. Feel free to create a branch and continue. -Brian ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
