http://bugs.freedesktop.org/show_bug.cgi?id=10821

           Summary: GLSL built-in mix functions takes arguments in wrong
                    order.
           Product: Mesa
           Version: 6.5
          Platform: All
        OS/Version: Linux (All)
            Status: NEW
          Severity: critical
          Priority: high
         Component: Mesa core
        AssignedTo: [email protected]
        ReportedBy: [EMAIL PROTECTED]


OpenGL spec indicates that mix has the following prototype:

genType mix(genType x, genType y, genType);

And performs the following function:

return = x*(1-a) + y*a;

-----------------------------------------

Mesa seems to want to take the arguments in reverse order to get the proper
result. To get a shader that works for an NVidia card in other contexts - I
might have a line that looks like:
float color = clamp(mix(x,y,a), 0.0, 1.0);

to get the same effect, I have to modify my shader as follows:
float color = clamp(mix(a,y,x), 0.0, 1.0);


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