http://bugs.freedesktop.org/show_bug.cgi?id=10821
------- Comment #1 from [EMAIL PROTECTED] 2007-05-01 07:40 PST -------
Hmmm, I just did some testing of mix() and it seems correct and agrees with the
NVIDIA driver that I have (v. 97.46).
Here's a test case I'm adding to Glean:
void main()
{
vec4 v0 = vec4(0.0, 1.0, -4.8, 0.0);
vec4 v1 = vec4(1.0, 0.0, 15.2, 0.0);
gl_FragColor = mix(v0, v1, 0.25);
}
The expected result color is (0.25, 0.75, 0.2, 0.0). That's what I get with
Mesa and NVIDIA here.
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