Ian Romanick wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > I've been doing a little work in Mesa's texture code lately. I've > mostly been resurrecting my old patch to implement MESAX_texture_stack. > In the process, I've found a few bits of code that could be refactored. > > Attached are 4 patches. I'd like to get an ACK or NAK on them before I > commit.
Those look good (modulo the bug Alan found - nice catch!). One minor nit: I'd replace GLuint with GLbitfield for the enable_texture() and is_texture_enabled() bit parameter. That way, one can make a subtle distinction between 'bit' being a bit index vs. a bit flag/mask. I'd be OK with these changes going into the 7.0 release. -Brian ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
