On Tue, Jul 03, 2007 at 12:04:23PM -0600, Brian Paul wrote: > I could go on with a long list of automake complaints but I'll spare you.
Oh, me too, but I still think it's the best choice. :) > If I were to adopt a new build system I'd look at CMake or SCons or > something like that but I'm happy with the current system. These are hardly less complicated, and have the disadvantage of not being widely used. We haven't hit any automake-induced portability problems yet, despite building across various Unices (we can't build on HP/UX, but that's due to the usual header portability crap that we have to deal with in order to get fds_bits; the build system worked absolutely perfectly), including Mac OS X, and at one point also Windows. If you want to write both a 3D library and a build system, though, that's your choice. Cheers, Daniel
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