On 7/4/07, Sandro Cavazzoni <[EMAIL PROTECTED]> wrote:
>
> Hi to all,
> i'm try to port an application from osx opengl 2 to linux with mesa 7
> support.
>
> When I try to execute this code on linux with mesa 7 and nvidia card i
> obtain the next output
>
> [Debug] 10:24:00: Shader succesfully compiled.
> [Debug] 10:24:00: Linker log:
> Fragment info
> -------------
> Internal error: assembly compile error for fragment shader at offset 953:
> -- error message --
> line 29, column 16:  error: expected '}'
> -- internal assembly text --
> !!ARBfp1.0
> OPTION NV_fragment_program2;
> # cgc version 1.6.0011, build date Nov  9 2006 18:10:56
> # command line args:
> #vendor NVIDIA Corporation
>
>
> Why the generated assembly code generate this error?
>
> Thanks in advance
>
> Sandro

You are not using mesa 7 but nvidia opengl implementation as you
likely installed nv driver which replace gl library by their own. So there
is little we can do to help on this. Try using mesa 7 either by forcing
using it by defining include & link path to your mesa 7 installation or
by removing nv driver and reinstalling mesa 7.

best,
Jerome Glisse

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