On 7/4/07, Sandro Cavazzoni <[EMAIL PROTECTED]> wrote: > > Hi to all, > i'm try to port an application from osx opengl 2 to linux with mesa 7 > support. > > When I try to execute this code on linux with mesa 7 and nvidia card i > obtain the next output > > [Debug] 10:24:00: Shader succesfully compiled. > [Debug] 10:24:00: Linker log: > Fragment info > ------------- > Internal error: assembly compile error for fragment shader at offset 953: > -- error message -- > line 29, column 16: error: expected '}' > -- internal assembly text -- > !!ARBfp1.0 > OPTION NV_fragment_program2; > # cgc version 1.6.0011, build date Nov 9 2006 18:10:56 > # command line args: > #vendor NVIDIA Corporation > > > Why the generated assembly code generate this error? > > Thanks in advance > > Sandro
You are not using mesa 7 but nvidia opengl implementation as you likely installed nv driver which replace gl library by their own. So there is little we can do to help on this. Try using mesa 7 either by forcing using it by defining include & link path to your mesa 7 installation or by removing nv driver and reinstalling mesa 7. best, Jerome Glisse ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
