Uhm,
yes.. it's possible.. i've installed MESA 7 and compiled the  
application with right includes files but i've also installed the  
original NVIDIA driver.
I make some order on my system libs and then i try to recompile it.

Thank you

Il giorno 04/lug/07, alle ore 15:13, Jerome Glisse ha scritto:

> On 7/4/07, Sandro Cavazzoni <[EMAIL PROTECTED]> wrote:
>>
>> Hi to all,
>> i'm try to port an application from osx opengl 2 to linux with mesa 7
>> support.
>>
>> When I try to execute this code on linux with mesa 7 and nvidia  
>> card i
>> obtain the next output
>>
>> [Debug] 10:24:00: Shader succesfully compiled.
>> [Debug] 10:24:00: Linker log:
>> Fragment info
>> -------------
>> Internal error: assembly compile error for fragment shader at  
>> offset 953:
>> -- error message --
>> line 29, column 16:  error: expected '}'
>> -- internal assembly text --
>> !!ARBfp1.0
>> OPTION NV_fragment_program2;
>> # cgc version 1.6.0011, build date Nov  9 2006 18:10:56
>> # command line args:
>> #vendor NVIDIA Corporation
>>
>>
>> Why the generated assembly code generate this error?
>>
>> Thanks in advance
>>
>> Sandro
>
> You are not using mesa 7 but nvidia opengl implementation as you
> likely installed nv driver which replace gl library by their own.  
> So there
> is little we can do to help on this. Try using mesa 7 either by  
> forcing
> using it by defining include & link path to your mesa 7  
> installation or
> by removing nv driver and reinstalling mesa 7.
>
> best,
> Jerome Glisse


-------------------------------------------------------------------------
This SF.net email is sponsored by DB2 Express
Download DB2 Express C - the FREE version of DB2 express and take
control of your XML. No limits. Just data. Click to get it now.
http://sourceforge.net/powerbar/db2/
_______________________________________________
Mesa3d-dev mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to