Uhm, yes.. it's possible.. i've installed MESA 7 and compiled the application with right includes files but i've also installed the original NVIDIA driver. I make some order on my system libs and then i try to recompile it.
Thank you Il giorno 04/lug/07, alle ore 15:13, Jerome Glisse ha scritto: > On 7/4/07, Sandro Cavazzoni <[EMAIL PROTECTED]> wrote: >> >> Hi to all, >> i'm try to port an application from osx opengl 2 to linux with mesa 7 >> support. >> >> When I try to execute this code on linux with mesa 7 and nvidia >> card i >> obtain the next output >> >> [Debug] 10:24:00: Shader succesfully compiled. >> [Debug] 10:24:00: Linker log: >> Fragment info >> ------------- >> Internal error: assembly compile error for fragment shader at >> offset 953: >> -- error message -- >> line 29, column 16: error: expected '}' >> -- internal assembly text -- >> !!ARBfp1.0 >> OPTION NV_fragment_program2; >> # cgc version 1.6.0011, build date Nov 9 2006 18:10:56 >> # command line args: >> #vendor NVIDIA Corporation >> >> >> Why the generated assembly code generate this error? >> >> Thanks in advance >> >> Sandro > > You are not using mesa 7 but nvidia opengl implementation as you > likely installed nv driver which replace gl library by their own. > So there > is little we can do to help on this. Try using mesa 7 either by > forcing > using it by defining include & link path to your mesa 7 > installation or > by removing nv driver and reinstalling mesa 7. > > best, > Jerome Glisse ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
