http://bugs.freedesktop.org/show_bug.cgi?id=11986

           Summary: mipmap generation do not support cube map if texture
                    format is compressed
           Product: Mesa
           Version: CVS
          Platform: Other
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: low
         Component: Mesa core
        AssignedTo: [email protected]
        ReportedBy: [EMAIL PROTECTED]


When use mipmap generation, if texture is compressed format, only target
GL_TEXTURE_2D is supported(see src/mesa/mipmap.c Line 960:
assert(texObj->Target == GL_TEXTURE_2D);).

In ARB_texture_compression spec, it is said that cube map may be stored in
compressed form. So mipmap generation should support cube map if texture format
is compressed.


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