http://bugs.freedesktop.org/show_bug.cgi?id=11986
Summary: mipmap generation do not support cube map if texture
format is compressed
Product: Mesa
Version: CVS
Platform: Other
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: low
Component: Mesa core
AssignedTo: [email protected]
ReportedBy: [EMAIL PROTECTED]
When use mipmap generation, if texture is compressed format, only target
GL_TEXTURE_2D is supported(see src/mesa/mipmap.c Line 960:
assert(texObj->Target == GL_TEXTURE_2D);).
In ARB_texture_compression spec, it is said that cube map may be stored in
compressed form. So mipmap generation should support cube map if texture format
is compressed.
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