Hi,

The patch looks good according to the EXT_separate_specular_color extension, but
I'm not sure about the case where the vertex program writes
result.color.secondary.

I'd like to get someone to confirm this before committing.


On 9/8/07, Tommy Schultz Lassen <[EMAIL PROTECTED]> wrote:
> Hi
>
> I have been playing around for some time with NeverwinterNights. That
> has a problem with wrong colors on cloaks an some other parts of some
> models. I fink i finally have found the problem.
>
> In the R300 driver's fragment program part the input COL1 component is
> alleyways  send to the program when the program wants it. But if wee
> have a vertex program that uses the secondary input color for something
> and wee don't having  GL_SEPARATE_SPECULAR_COLOR. Then default fragment
> program has COL1. But it while give us the wrong colors.
>
> Attached is a patch that tests for GL_SEPARATE_SPECULAR_COLOR.
>
> /Tommy
>

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