I've been playing gallium on NV40 hardware a bit this week, so far it
seems very nice.  However... :)

The hardware supports selective clearing of each channel of the primary
render target, depth, and stencil buffers in a single operation.  The
current buffer clear interface is called with separate pipe_surface
structs for each GL_x_BUFFER_BIT, which makes it difficult to use this
functionality (which is somewhat faster when clearing both colour and
depth/stencil buffers at the same time).

Is there any plan for a pipe->fb_clear() (for example) interface, which
would pass in a bit mask saying "clear these buffers that are currently
bound to the framebuffer", similar to the interface in the "old" driver
model?

Cheers,
Ben.


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