Ben Skeggs wrote:
> I've been playing gallium on NV40 hardware a bit this week, so far it
> seems very nice.  However... :)
> 
> The hardware supports selective clearing of each channel of the primary
> render target, depth, and stencil buffers in a single operation.  The
> current buffer clear interface is called with separate pipe_surface
> structs for each GL_x_BUFFER_BIT, which makes it difficult to use this
> functionality (which is somewhat faster when clearing both colour and
> depth/stencil buffers at the same time).
> 
> Is there any plan for a pipe->fb_clear() (for example) interface, which
> would pass in a bit mask saying "clear these buffers that are currently
> bound to the framebuffer", similar to the interface in the "old" driver
> model?

If you can also specify the channel mask for clearing each buffer, you'd 
probably want something like:

clear(uint numSurfaces, pipe_surface **surfaces, const uint *masks)

huh?

-Brian


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