Ben Skeggs wrote: > I've been playing gallium on NV40 hardware a bit this week, so far it > seems very nice. However... :) > > The hardware supports selective clearing of each channel of the primary > render target, depth, and stencil buffers in a single operation. The > current buffer clear interface is called with separate pipe_surface > structs for each GL_x_BUFFER_BIT, which makes it difficult to use this > functionality (which is somewhat faster when clearing both colour and > depth/stencil buffers at the same time). > > Is there any plan for a pipe->fb_clear() (for example) interface, which > would pass in a bit mask saying "clear these buffers that are currently > bound to the framebuffer", similar to the interface in the "old" driver > model?
If you can also specify the channel mask for clearing each buffer, you'd probably want something like: clear(uint numSurfaces, pipe_surface **surfaces, const uint *masks) huh? -Brian ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev