On Mon, 2007-10-29 at 23:58, Brian Paul wrote:
> Nan hai Zou wrote:
>
> [... git check-in info ...]
>
> Nan,
>
> Since you've merged the i965 GLSL support into Mesa/master, can you
> summarize what state it's in? Is it fully functional, or are there some
> unfinished bits?
>
> In any case, it's great to have this!
>
> I've found one problem, however. In shader/program.c in
> _mesa_new_shader() you added a call to ctx->Driver.NewProgram():
>
> struct gl_program *
> _mesa_new_program(GLcontext *ctx, GLenum target, GLuint id)
> {
> if (ctx->Driver.NewProgram)
> return ctx->Driver.NewProgram(ctx, target, id);
> [...]
>
>
> This causes infinite recursive calls with software drivers since
> ctx->Driver.NewProgram is initialized to point to _mesa_new_program().
>
> I'm going to disable this code. Let me know what problem you were
> trying to fix with this change.
>
> -Brian
Hi Brain,
The state of glsl on 965 is that it is functional.
I have run the glean glsl test. 168 test passed except 1 case that do
texture sampling in vertex shader failed.
The programs in prog/glsl/ works except the noise program.
I am adding the Driver.NewProgram call is because 965 driver attach
some field after the brw_vertex/fragment_program field, but mesa core
only allocate sizeof(brw_vertex/fragment_program), so I have to call
driver specific allocate function
Thanks
Zou Nan hai
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